November 24, 2018 9 Power of Metaphor @ CAMP Festival By Mike Hill | Uncategorized I was invited by the team at CAMP festival in Calgary to come and talk… Read More
December 4, 2017 29 Blade Runner 2049 By Mike Hill | Design, Films, Uncategorized In 2016 I had the honor of working with director Denis Villeneuve and Production Designer...Read More
November 7, 2016 29 Call of Duty: Infinite Warfare – UNSA Retribution Design By Mike Hill | Uncategorized I had the pleasure of a new challenge in 2015 - I was asked by...Read More
October 4, 2016 4 THE FORGOTTEN ART OF BLOCKBUSTER CINEMA By Mike Hill | Uncategorized I recently gave a lecture at Industry Workshops in London. The subject is one my...Read More
May 9, 2016 4 Spielberg’s Subtext By Mike Hill | Uncategorized Andre and the THU team kindly asked me to come and talk at a...Read More
February 3, 2016 0 Intrinsic Vehicle Design – Part 2 By Mike Hill | Uncategorized I've just released Part 2 of my intrinsic design series on both GUMROAD and...Read More
January 25, 2016 7 Designing the Shadow Marshal Stealth Ship By Mike Hill | Uncategorized Guerrilla Games has some of the highest design standards in the industry - so designing...Read More
January 24, 2016 1 New Gumroad Tutorial Available By Mike Hill | Uncategorized I've just released Part 1 in a new series that I'll be expanding in...Read More
December 21, 2015 10 Constructing the USR Flagship By Mike Hill | Uncategorized In 2014 I provided Edge Case Games with concepts for Fractured Space. At the time, the game...Read More
December 14, 2015 9 Designing with Splines By Mike Hill | Uncategorized A few years ago I began noticing that 2D thumbnails had certain limitations...Read More