I had the pleasure of a new challenge in 2015 – I was asked by the team at Infinity Ward to develop an inter-orbital aircraft carrier that would function as a fully interactive player hub experience.
My job was to build this carrier from scratch – a complete level design that would need to satisfy every area of production, from game design through to narrative.
I’ll be posting comprehensive breakdowns of the design process in the future, but for now I’ve edited a breakdown reel of the Retribution, Raven and Jackal which you can see below!
I’m extremely proud to have worked with such a talented team to develop what I feel is one of the strongest games of the year. I plan to do breakdowns of these designs shortly, in the meantime there are a handful of images below and you can check out more in the Call of Duty Infinite Warfare gallery.