BLOG

Here you’ll find a more in-depth breakdown of my design projects along with the occasional article about design in the entertainment industry.

04/12/17

Blade Runner 2049

In 2016 I had the honor of working with director Denis Villeneuve and Production Designer Dennis Gassner to develop the world of Blade Runner 2049. ...

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09/05/16

Spielberg’s Subtext

Andre and the THU team kindly asked me to come and talk at a Berlin gathering in April. I decided to talk about the fundamental differences between...

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24/01/16

New Gumroad Tutorial Available

I've just released Part 1 in a new series that I'll be expanding in the future. In this introductory download I'll provide workflow ideas that can enh...

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21/12/15

Constructing the USR Flagship

In 2014 I provided Edge Case Games with concepts for Fractured Space. At the time, the game was in a pre-beta stage - gameplay was locked down, but...

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14/12/15

Designing with Splines

A few years ago I began noticing that 2D thumbnails had certain limitations with regards to realistic industrial design projects. In response, I start...

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