A few years ago I began noticing that 2D thumbnails had certain limitations with regards to realistic industrial design projects. In response, I started to develop a spline-based workflow which offers many advantages over traditional thumbnails.
I’m currently working on a brand new Gumroad project that will show this workflow. If you’d like to see how I approach traditional 2D thumbnails in the meantime, you can check out my previous Gumroad tutorial HERE.
Below is a really basic version of the spline workflow from some years ago that I thought I’d share to keep my blog posting regular