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spielberg subtext thb
09/05/16

Spielberg’s Subtext

Andre and the THU team kindly asked me to come and talk at a Berlin gathering in April.I decided to talk about the fundamental differences between...

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USR_flagship_design_thumb2
21/12/15

Constructing the USR Flagship

In 2014 I provided Edge Case Games with concepts for Fractured Space. At the time, the game was in a pre-beta stage - gameplay was locked down, but...

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designing_splines_thb
14/12/15

Designing with Splines

A few years ago I began noticing that 2D thumbnails had certain limitations with regards to realistic industrial design projects. In response, I start...

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IW_thumb
22/11/15

Industry Workshops 2015

I had the pleasure to talk at Industry workshops earlier this year. The event was a great experience and I massively enjoyed creating my presentation ...

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caliber_10_thumb
22/11/15

Caliber 10 Racing

In 2013, Bongfish Studios contacted Karakter with a request for a near-future Rally Truck. Gauntlet, the working title for their game, was a futuristi...

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